Specialists, those who survive using their wits, clever fingers, and fast footwork. Most people call them thieves. They don’t survive using any fancy abilities like wizards or clerics, they aren’t forces of violence like fighters.
Hit Points: 1d6
Specialist class ability is skills. Any character can learn skills through hard work, but the specialist is a master of them.
Basic skills of a specialist adventurer:
- Slight of Hand
A specialist starts 1st level with one of these skills at 3-in-6 and two others at 2-in-6. All characters can attempt any skill at 1-in-6. Each time a Specialist gains a level they gain two points to put into these (or other) skills as they wish. Each point increases the in-6 chance by one. One point raises 2-in-6 to 3-in-6, as an example.